tarkov fragmentation chance

I noticed that slug had actually a solid 100% chance of fragmentation. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Pasted as rich text. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Major Client-Side changes to Ballistics are coming in the future. Has the double-clicking issue on the GPW been eliminated? You cannot paste images directly. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Am I just getting lucky? There is no trace of this in the game. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Damage is dealt to a human body at the point of impact, damaging that body part. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . It varies, but is usually around 10-15% less. i am clueless please tell me why this is happening. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Crazy, that. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Combined with a good suppressor - it can be a silent yet deadly combo. Developed by TSNIITOCHMASH in the early 90s. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. How does the COO not know how his own game works, honestly. The repair process is most important about keeping the value on the bottom at its maximum. Is this shit normal? The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. New comments cannot be posted and votes cannot be cast. most of the time. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Is it even implemented into the game ? Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. New comments cannot be posted and votes cannot be cast. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Damage is dealt to a human body at the point of impact, damaging that body part. Escape from Tarkov Wiki is a FANDOM Games Community. Started 10 minutes ago, By This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Privacy Policy. What do you think needs to be done, or is it working as intended? Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Change), You are commenting using your Twitter account. Don't kill streamers if you want to keep your account. Restore formatting, Escape from Tarkov simulates damage to the body and body armor. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. M80 - 7.62x51 mm All metal, all fun. Bullet flight is simulated realistically in Escape from Tarkov. You can see what parts of the body are protected when you inspect the armor. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Display as a link instead, Any ammo with less than 20 penetration value will be completely unable to fragment. Your previous content has been restored. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Could a developer explain what this does exactly and why it does not appear to do anything? If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. m62 can pen level 6 armour in 1-3 shots and does 79 damage. There's no trace of it in the game files either. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. I noticed that slug had actually a solid 100% chance of fragmentation. Escape from Tarkov Wiki is a FANDOM Games Community. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Is this simply a case of future proofing? The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. This could also give weaker ammo a chance to fight against . Ricochet. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Create an account to follow your favorite communities and start taking part in conversations. This feature is still WIP. UNBANNED! (LogOut/ If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. In honor of my second cake day, here are some of my First pair of Sacais. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Started January 6, By (LogOut/ For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? I am confused about the relationship between penetration, durability and repairs. zeesnippy There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. I am a bot, and this action was performed automatically. Cookie Notice The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Lv. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. We are all thinking that fragmentation is bugged but it actually is not. Press question mark to learn the rest of the keyboard shortcuts. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Notes might have been a round that went through your arm first and then into your thorax. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. They play a big role in firefights and often determine the outcomes. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Ryagi, The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Description. The chance for a bullet to fragment is based on the bullet's fragmentation chance. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. I know this is old but it excites me as well ! Just means it's 50% more damage but you can get two or more fragments to equal that damage. All tables are responsive. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Ammo: Can be disabled via config. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. UNBANNED! Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! ALL RIGHTS RESERVED. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Bullet weight 5,4 g, muzzle velocity 445470 m/s. and our If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . Crafting x1 Leatherman Multitool + x1 On the other hand, the material of armor also determines how good it can be repaired. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Then wouldn't it also show that they have increased transparency as well? Reddit and its partners use cookies and similar technologies to provide you with a better experience. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. 5625365!kappa So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Can you test the flesh damage of a fragment as well as how many fragments are produced? Ballistics are an important part of Escape from Tarkov. Given the latest reality of bans, are our accounts safe? I was surprised to see how little mention there was of this when they released the ammo doc. Press J to jump to the feed. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. The chance is then rolled to determine whether or not the bullet penetrates. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? You can post now and register later. Create an account to follow your favorite communities and start taking part in conversations. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Started 49 minutes ago, 2023 BATTLESTATE GAMES. Below that is unzoned head and is always unprotected. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Please contact the moderators of this subreddit if you have any questions or concerns. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Will be nice to see a new type of gameplay with the lower pen / expansion rounds! Powered by Invision Community. Is this shit normal? Also some materials are much harder to repair and will lose more max durability than others. These bullets have the greatest pen/dmg ratio. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Don't kill streamers if you want to keep your account. So any bullet under 20 pen will never fragment. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing .