Its the same room with the same enemy. The other is a cube so you can securely set it somewhere, which I thought was a neat touch. Every 45 minutes in the game, you are going to get a notification that explains where the shipwreck has occurred. And I think that wraps it up for shrines. Fire? Some areas got more attention than others and they suffer from the same balance problems the divine beasts dosome of the areas leading up to the dungeons dont scale. The Legend of Zelda: Breath of the Wild is an amazing game with a peerless open world and an unrivaled sense of exploration. Its not a percentage reduction. I like it when games put challenges like this in the world to overcome. Which funnily enough is the same number of regular enemies youll be fighting. Maybe that could even be incorporated in the final fight somehow to make it more interestingevery hit you take during that fight instantly destroys whatever weapon youre currently wielding. I say lastly because this one is at the top of the mountain in the Great Plateau and is likely the final shrine that players will visit. This quest can be found on the road to Kakariko. So you can still have a challenge with the newer ones while having opportunities to wreck weaker enemy types that used to cause you trouble. Weapon durability in this game has been such a hot topic that Ive read quite a bit of articles on it. Theres a childlike wonder in climbing things. Well for starters not everyone will. enemies, buildings, NPCs). When he fought Ganon in the past, he got trashed so bad the the sword was shattered. Its moveset was way more advanced than anything else I had seen so far and I was still getting used to the controls. That boss is actually pretty good if youre not overpowered. Except youre actually confined more than you might think. This puppy is a transcript that was painstakingly transcribed using the screenplay and/or viewings of the movie to get the dialogue. The other, far more fun reward is the glider. And theyre just normal dodges. My impression is that many people who have played Breath of the Wild didnt realize that the world scales with you. It would be good if they could call them something else instead. Something like this happened to me with combat in the gameand well get to that in a bit. But every month we have large bills The first is that you just find it. You can glider down, shoot arrows during bullet time or arrow time, I guess to wipe out the tower sentries, and then softly land next to the sleeping monsters to stealth kill them. If you mess up the parry then youre going to get smacked. Theres a lot of verticality in this game. The only place that really felt like that was Hyrule Castle which, depending on how bitter Im feeling when you ask me, might be the only thing I consider to be a dungeon in the game, period. The Legend of Zelda: Breath of the Wild | Interface In Game | Video game UI Discover The Legend of Zelda: Breath of the Wild Game UI Interface such as menu, quest, inventory and all the components of the game. It was also nice that these recharge instead of being a limited quantity. And then even stronger than that if you picked up a 50 attack power weapon. Not all of them. I love the downward stab in this game toosomething that harkens back to the second Zelda on the NESand how awesome it feels to charge at an enemy you just knocked away to finish him off with a jumping attack. The majority of these shrines are so bad that it feels to me like the developers held a Bring Your Kid to Work Day and had all them design their own shrine with incredibly simple tools, and the ones that everyone liked the most became the bulk of the shrines in the game. This was a very long climb and, once I reached the top, I discovered that I wasnt prepared to withstand the cold. And this mechanic, with freezing a ball mid-roll, is something taught to you in the tutorial shrine. If you do this, then the game makes you fight all four divine beast bosses in a row before the Ganon fight. Fortunately, there isnt really much of a story to spoil anyway. Which, if you recall the beginning of this section, was the other word along with fragile that I used to describe the fighting in this game. The Master Sword is the only weapon in the game that doesnt break permanently. "When I finally got around to asking why he's so quiet all the time, I could tell it was difficult for him to say. It's fairly simple and uses just this one script and an additional serialized class in an array to prove the data for each line of dialogue. Just check all flip PDFs from the author THE MANTHAN SCHOOL. These groups are also almost always in encampments in the world that you can approach and plan to engage. But the more traditional solution would be to give Link more weapons like the Master Sword. I wonder what that name could be. However, lets start out being positive because if you do manage to walk this narrow line and find a way to make combat fun, then it can be enjoyable. It should function just like it does in Nioh. In Skyrim or Fallout 4, places you find that you can enter through a load screen are an actual place. Theres a tangible sense, especially early on in the game, that youre climbing to places youre not supposed to get to yet. Share and download Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales) for free. Although I hate the wasted time loading into these things for what amounts to a free pass, its more than acceptable that some of the shrines are like this because some of the quests are complicated enough to justify it. A The Legend of Zelda: Breath of the Wild (WiiU) (BOTW) Mod in the Other/Misc category, submitted by wolvatron Prince Zelda Dialogue & Quest Replacement Text [The Legend of Zelda: Breath of the Wild (WiiU)] [Mods] Ads keep us online. The Sheikah Slate is essentially a magical smart phone. Do bees count? Theres a light puzzle required to gain access to the city. Its yet another example of how much freedom the game offers each player to choose their own journey to a destination. This is actually a cool concepttiming different bombsbut after doing this first part of it youre already done. Then it goes full frogger and has three more rafts. The two words I would use to describe combat in Breath of the Wild are fragile, and inconsistent. Or it could be how many regions youve visited. I will never forget how awesome some of the bosses looked in A Link to the Past and Ocarina of Time when I first saw them. One thing that disappointed me was that there arent more upgrades for your runes. This one gives the enormous undertaking of jumping on a raft in moving water. As were the variations that had armor on their legs to block your hits. I, the player holding the controller, was able to learn and beat this challenge. Its like yeah whatever Link, if you feel like rescuing Zelda then go for it. I can happily tolerate a stable 30 FPS on console games but the keyword there is stable. Now go." Princess Zelda. Which is not something I can say for the 70 shrines in the game that had puzzles in them. However, by reading the dialogue options you can use to respond to NPCs, you're given access to Link's less serious personality, seeing a whole new side of Hyrule's chosen hero. So with the stasis mechanic, you need to freeze a cog, then freeze a ball, and then freeze a third ball which you then need to hit while frozen to move. I saw Death Mountain in the distance and I immediately wanted to go there. Why is this a Zelda game when theres hardly any of the typical Zelda-content? All of the easy ones would have been the first 20 or so you found in the world. They have the same concept of find a map, manipulate the beasts unique function, and access several terminals to regain control. Im talking about the behemoth version that you fight in Hyrule Field afterward. One large rock is seen, with BLUESTAR sitting ontop of it. I kept pushing on, with supplies dwindling as I ate most of my food to replenish hearts lost to the cold, before finally finding a shrine and then the tower shortly afterwards. Some people prefer their games to be heavy on combat, or puzzles, or stories. You can see Link losing these in the cold. The memories were the most interesting to me because theyre scrambled, and I love it when stories experiment with a non-linear order of events. Push boulders the old fashioned way to crush them. If you mess up the dodge, then youre going to get smacked. However, in the presence of guardian enemies, it gains a damage buff. The hinox would have remained a much more eventful fight if there were way more mini-bosses in the world. Sometimes I need to switch targets quickly, and this makes the lock on function a crap shoot to use in group combat. Since theres also no way to see durability on weapons, that means youre heavily incentivized to keep using the same weapon once youve started. Two sets of bombs. So you sort of do a half strafe up the jagged edges of the land, jumping whenever the game lets you, and making a little bit of progress each time. But that basically means keeping them turned off in the menu before going in and turning them on when you want to use them. Theyre too small for that. You can also make them appear from waterfalls but that twist on the mechanic isnt taught in this shrine. Its for this reason that Im willing to give the side quests a pass. in Gothic > Various 462,708 downloads (249 yesterday) 7 comments 100% Free. Those are the main features. Close . First off, the easiest examples to get rid of are the combat shrines. Its the last boss so you can safely inflict that sort of penalty on the player. So balls wont roll down a declinewhich is how the shrine tests you on the mechanicand that any series of strikes you land on something while in stasis will compound by the end. Upgrading armor breaks the game. More than once, too. . Download Donate to author . You can approach camps in a direct assault and fight them in what usually turns into chaos. This doesnt really matter all that much but I do think more effort could have gone into the story matching the setting, or at least an attempt made at matching the freedom to take your time exploring the world that Nintendo clearly wanted to give you. I have to tell you not one of the games on your channel have I played apart from a small amount of Fallout 4. Then theres the ability to jump ahead at the cost of more stamina. Having a guardian like this show up in the middle of a camp, or maybe even fighting two at the same time, would have been fantastic. But mechanically its really boring. Then 3 and a half with 64 armor. Then you scramble ahead of the dazed goblin thing and pick it up to kill the enemy with their own weapon. Link is so acrobatic outside of combat, but the moment the weapons come out the game screams NO. Each of these follows a pattern of introducing a concept and then testing you on it at least two times after that. The Thunderblight boss has an attack in phase 2 that I can never reliably dodge ever. This fight can remind me a bit of the asylum demon in Dark Souls 1. Breath of the Wilds ending is one of the worst fights I have ever played in a game. So if I have armor on that adds up to 36 defense, then that red bokoblin with a 36 damage Royal Sword wont be able to hurt me. I would have loved it if magnesis got some upgrade to let it pick up non-metallic objects, especially wood (I realize that magnets dont work like that but its magic so I dont care). And thats the first two major problems on this list that I couldnt find a way to bring up until now: My hope is that by now you should be getting a decent idea on why I labeled the combat as fragile. They all have the same color variations. Instead theyre short flashes of events that dont go anywhere. Its the same thing. Actually it happened three times in one night one time. Which, unfortunately, matches some of my thoughts on combat. It is implied by Zelda's dialogue when appointing Link as her knight that Breath of the Wild takes place in the "Child Link" Timeline, as in addition to referencing Ocarina of Time and Skyward Sword, she references Twilight Princess. I enjoyed next to none of themalthough some of the characters had some funny lines and were charmingand thats okay because they were clearly filler content to me. Have a fragile weapon of your own? Often these mean the shrine is inaccessible until you do a task. Lets kill Ganon. And it stays strong as you ride forward, pick up the special bow of light, and then. Which is the only one I agree with. These two options are at the opposite ends on a spectrum of insanity. This font is not endorsed by Nintendo or anybody else. I learned to dodge its attacksmany of them perfectly to trigger a special Flurry Rush counterattack mode. Note that the thumbnails on this page are of reduced quality. This section is going to be long and overly detailed because I intend to prove it, instead of just whining about it. Instead, the only additions you get are the ability to swim up waterfalls in the Zora questline, and a powered jump ability from the Rito questline. Now theres so much time being wasted deciding if a fight is worth your special collection of high power weapons. Although my guess is that most players wont realize exactly how important that is in this first stage. So as much as it may seem paradoxical that its showing you that freedom while keeping you confined, this part is necessary for each player to be prepared to face the larger world before being able to leave here. Contents 1Description 2Locations 3Quests 4Dialog 5Trivia Description[edit] Revali is the Rito Champion of Hyrule. Throw bombsbut be careful that theyre not kicked back at you. For the whole game. Theres beauty and animals everywhere. Stasis allows you to freeze objects in time. And the mulduga sand monsters in the desert. And this is the sort of thing the other lynel needed in the canyon. Whether thats with clothes or temporary food buffs. The game is gorgeous, but it comes at the cost of frequent frame drops. Making the Master Sword feel special initially works. This is a two-way street and, unfortunately, with the other problems on this list it keeps getting worse. Look this climbing thing may seem unworthy of the praise Im giving it right now especially since Ive criticized Uncharted and Tomb Raider for all of the climbing in those games. Soon after this you unlock four apps for the phone that you can use for the rest of the game. It was also the first weapon I would always use during fights before moving onto waste my breakable ones. Thats how vapid a lot of this content is. And its made doubly strange because some elaborate quests DO have puzzle shrines at the end of them. Why are the divine beasts only now starting to make a mess of their respective areas? Hi there guys, just posting here to share a dialogue script I've been working on. Your reward for doing all of this is some story about your past and the destruction of Hyrulethat Zelda and Link, before you lost your memories, failed to defeat Ganon 100 years prior. Not so bad if thats how they work, right? In summary, its not an absence of permanent weapons that ruins this game. Because if you can do them all in any order, that means really difficult ones could ruin the experience for players if they happen to stumble onto a challenging one early. I have no clue if there was some challenge I skipped over accidentally but I dont think that matters. There are some stinkers in these quests but it was the best scripted content in the game on average. Gives all your arguments much more heft. It just automatically plays this introduction sequence and gives you control of Link. Published Sep 3, 2021 The Legend of Zelda: Breath of the Wild is a seemingly infinite abyss of secrets, with fans now discovering pieces of hidden dialogue. There was genuine beauty to be found in this game for me. Like I said, the hardest type of bokoblin started spawning in the STARTING AREA after I went back later on, with dragonbone weapons instead of basic clubs. Have the same introduction from a ghost of the pilot who died inside when Ganon took over. The difference between seeds and shrines is that I think youre meant to do the majority of them. Its cool at first but a reward isnt all that exciting when you know its going to break soon. As Im writing this I dont know how clear it will be in the footage so I just want to hammer this detail home: if I hadnt dodged these attacks, I still would NOT have taken damage. First up is the Sheikah Slate, that I immediately saw as a pack of Hearthstone cards and could never unsee it for the rest of the game. Or I could not dodge them either, even that didnt matter. You can view your health in Bloodborne in a similar wayyour health bar isnt just whats at the top of the screen, its all of your blood vials as well. His laser does 11 and a half hearts. Without being locked onwhether thats at an enemy or empty spaceLink doesnt dart to the side or do a flip. And it is. Video Game Dunkey has a great video that showcases how fun this can be. Its not a bad way to play and the option is welcome. Why was Link left here? Why is there only one version of this cinematic? The Wild Breath of Zelda by Chequered Ink . In particular, the way that towers fill in a map but dont actually tell you where the shrines or anything are is great. Theres just this general sloppiness to a lot of this. This is the first boss I fought, and its the first time I am ever fighting him. Mini-bosses have the same problem. This was made even more interesting by the first memory you access, since it introduces a bunch of characters and heavily hints that this ritual and bond between Link and Zelda isnt all it appears to be. This makes them immobile for the duration of the effect no matter what force is being acted on them. To put this into perspective, the first weapon most people will find is the 2 damage stick. That is - from Imperial Ship shipwrecks. This could have been a really interesting puzzle involving stopping certain gears in a specific order, or moving onto more complex chambers like this with more mindbending puzzles. And when youre smacking around a goblin, with its head bobbing through the air, it feels so satisfying. The game actually encourages exploration, rather than following a GPS religiously and going down a checklist. I know, I know, I still need to get the cast names in there and all that jazz, so if you have any corrections . After 150 hours I cant tell you for certain what the trigger is for a successful Flurry Rush. Or a woman in the desert will require you to go on a quest to make a drink for her before shell free up space so you can access the shrine, which leads to carrying an ice cube through ruins full of monsters and hiding it in the cooler shadows so it doesnt melt while you fight. The biggest difference between the four quest areas can be found in the Rito line. And fragile doesnt refer to weapon durability, although now that Ive written it, it would have been way funnier if it had. Same goes for the magnesis ability, your bombs, and the ice pillar. Autoprefixer Prefixfree The Legend of Zelda: Breath of the. You get off and say Yep, its a shrine. Or you hear it with your shrine-dar in the slate and play a game of hot-or-cold to locate it. Every hit was potentially fatal. Even on the Great Plateau youll find these silver bokoblins later in the game. On the Great Plateau, these were ranged from starting sticks, bokoblin clubs and spears, to some low level swords, hammers, and axes. Breath of the Wild begins with a cinematic. Expect the one I was looking for.And no, I am not kidding.My main channel is https://www.youtube.com/user/Juicce/videosI stream at http://www.twitch.tv/juicc. This is the equivalent of casting a really wide net for playersanother person who put in the same amount of hours I did may have also found hundreds of seeds. The genius there is that to access the rest of that health, you have to play well enough to time a heal in the middle of a fight, and also recognize that you SHOULD heal instead of attacking, but also not to heal too early so you dont waste a lot of it. And I kept saying that to myself Thats it? Without exception. Links mobility. The other was that the canyon stretching off into the distance looked like an interesting place to explore. When to commit to a big spin attack. Well those can become weapons. If youre gliding then you can trigger arrow time. Later on you will be able to carry many, many more weapons. If youve played the game extensively and explored this canyon yourself, you know I made a terrible mistake here. But stunningly enough, these are all the tools you get. And even then, the issue is exacerbated by the disposal nature of the weapons you find. It also includes configuration files for the actor and AI system. It wasnt that I couldnt dodge him for long enough or anything like that. Same for some of the lynel attacks. I do have to say that this fight has a lot of cool details. I love the blood moon mechanic. Im curious if hard mode will have large enough changes to fix a lot of problems I have with the game, although I seriously doubt it. Then you have to use the current and a bomb to open your way. So even though there are bats, slimes, and octorocksand a few elemental variations on all of themsince they all die in one hit and appear more like mobile traps than actual fights, its easy to dismiss them as not really part of the combat system. This is the feature that I think has received the most attention from playerssome people love this system and think that the entire game is built around it, whereas other people hate it and wish the game had more traditional weapons. Its 15 hearts worth of damage. Even if you like all of that, there isnt really any weapon variety in Breath of the Wild. 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